BIO - PROGRAMMER
I'm graduated in Mechanical Engineering, in my time in college I learned to program fast algorithms while maintaining a clean code. I'm a professional programmer since 2008. In this time I've worked with a lot of interesting topics: 3D CFD - Computational Fluid Dynamics, Advanced Linear System Solvers, 3D Visualization Softwares, Rendering Engine, Physics Engine, and Game Engine. I've been working in my own game engine since 2011. I work specifically with Game Programming since 2011.
BIO - GAME DESIGNER
I'm also a game designer, I love designing game elements, game systems, and have them all play well together. My experience in Game Design comes from studying game design theory and articles since 2012 and from my extented period GMing D&D games. I've GM'd multiple campaigns since I was a teenager and the thing I love the most about GMing is that I get to express my creative side and exercise game design every week.
BIO - 9HEADS
In 2011 two friends and I started a game company called 9heads Game Studios. We worked together for 6 years and developed 2 full games - Vitrum and Damned - and a good part of a third one - Sunset Rangers. I'm now out of the company, I took Sunset Rangers with me and I'm the sole responsible for its development going forward.